Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Tuesday, September 30, 2014

Hyrule Warriors – Review (Wii U)


It’s been a while, but I’m back with a new game review! This time, I’ll be giving my thoughts on one of Nintendo’s latest big releases, Hyrule Warriors.

More after the jump!

Sunday, February 9, 2014

The Legend of Zelda: A Link Between Worlds (Review)


Platform: Nintendo 3DS

There are quite a few games I would like to see resurrected or have a sequel from the 8/16-bit era. Chrono Trigger, Blaster Master, Ninja Gaiden (NES storyline and gameplay, please), Final Fantasy VI, Actraiser… All of these games, in my opinion, deserve some kind of new, modern game that pays homage to their predecessors. There are probably millions of people out there who never played Actraiser, so they have no idea how great that game was. People have been clamoring for a Chrono sequel since Chrono Cross, and I fear that people may eventually forget about the series altogether if a new entry doesn’t get released anytime soon. A modern day outing would be a perfect way to expose gamers to classic games, while giving all of us that played them originally a way to relive the past.
Lucky for us, one of the greatest games of all time - The Legend of Zelda: A Link to The Past - has just gotten a sequel in A Link Between Worlds for the Nintendo 3DS.  I’ve got to say, I didn’t see this one coming. The question is, “does it live up to the original?”
Find out in my review… which just happens to be after the jump!




Monday, January 20, 2014

Josh's Top 5 Videogames of 2013


We’re over halfway through the first month of 2014, so now would be a good time to give a list of my top 5 favorite games from 2013, right? Well, maybe I should have done that towards the beginning of the month, but whatever. Here they are after the jump: Josh’s Top 5 Videogames of 2013!



Friday, November 29, 2013

Head-To-Head: The Newest Round of The Console Wars


All three next-gen consoles are now on the market. The Wii U, Playstation 4 and Xbox One are all set to have another near-decade of life in the gaming world, but which one should you own? Is there one console that is the definitive gaming machine? Do they all suck eggs? Make the jump and find out!


Monday, July 1, 2013

The Inner Dorkdom Podcast - Episode 11

Josh and Nic discuss their thoughts on E3 2013 until late into the night. Enjoy!

DOWNLOAD
Runtime: 2 hours, 33 minutes

Wednesday, February 27, 2013

Josh's PS4 Thoughts

Console hardware is becoming increasingly difficult to discuss. As of right now, the Wii U has already been released and the PS4 was revealed only recently. How do the two compare and how will they stack up to Microsoft’s new Xbox? It’s really hard to say given the fact that no one outside the gaming industry has actually played anything other than the Wii U.

Monday, February 4, 2013

My History of Thoughts on Nintendo (A disclaimer for the upcoming "Nic vs. Josh" debate)


First off, I just want to say that I consider myself a Nintendo fan. Am I a fan of their hardware? I would say yes, but I’m more so a fan of their software. Growing up with franchises such as The Legend of Zelda, Mario and Metroid kind of makes it hard to not eagerly anticipate the newest titles in their respective series.

Second, and most importantly, I think that Nintendo, in more recent years, has made some rather poor choices when it comes to hardware design and business in general. This doesn’t mean that my fandom has diminished or that I hate Nintendo, it just means that I’m sort of disappointed in their lack of willingness to compete with the rest of the video game world.

Here we go…

Saturday, December 8, 2012

Josh's Inner Dorkdom Journal: Episode 2 (The Wii-U)

I know I said I'd probably update this article/journal every Monday, but I'm just too excited about this to wait until then...

Wednesday, October 17, 2012

Wii U Launch Thoughts

Given that the Wii U launch is just a hair over a month away, I figure it's past time that I, the resident Nintendo fanboy, weigh in on the September Wii U press conference and all the information that was revealed (and what information wasn't revealed). We're planning on doing a podcast about the Wii U launch in the coming weeks, so think of this as just a discussion of the major points.

Tuesday, June 26, 2012

My Videogame Life Pt. 3 (The Conclusion!)

-The Present & The Future-

So after reading the first 2 parts of this whole thing, we’re finally up to the present day of gaming, but let’s backtrack just a touch. I haven’t really covered handheld consoles, so let’s do that real quick…

Friday, June 22, 2012

Make it Bigger!!

Last night at 11 pm Central Daylight Time all the Nintendos of the world (Nintendo of Japan, Nintendo of America, and Nintendo of Europe) had a simultaneous "Nintendo Direct" presentation. For the uninitiated, "Nintendo Direct" presentations are streaming video presenations created by Nintendo themselves and watchable on their websites (and in archived format on the Wii and 3DS). Nintendo uses these as opportunities to showcase software and hardware, and announce new software and hardware.

Usually this would be something I'd make sure and tune in for. But, whoo boy, I was sleepy last night. I fell asleep before 10! Wow!

And then my swisscheesed brain forgot all about the presentation until I was checking GoNintendo.com this afternoon. "Oh yeah, the Nintendo Direct," I thought to myself.

I won't take the time to recap the entire presentation here. There was a lot of good stuff in it, so check it out yourself if you're interested.

But I do want to point out one of the biggest reveals of the evening: the 3DS XL.

Many of you might be familiar with the DSi XL. It was the mammoth final iteration of the original DS. I have one (Liz got one for me for my birthday in 2010), and love it. In fact, I became so accustomed to its hugeness that when I recieved a 3DS this past Christmas it felt like I was playing the revolutionary glasses-free-3D handheld videogame system from Nintendo of Lilliput. Ok, I exaggerate a little, and the 3DS is an excellent system. But it is noticeably smaller than the DSi XL.

Enter the 3DS XL, a system roughly the same size as the DSi XL. (In fact, the entire form factor has a DSi XL feel.) In fact, the two screens are a whopping 90% larger than their original 3DS counterparts. Not only that, but the battery life has been extended a little bit also. To be clear, beyond this the 3DS XL is just a 3DS. No electronics or cpu specs have been altered. So this isn't like the change from DS Lite to DSi. This is a cosmetic upgrade almost exclusively. But that's fine with me.

Now here's the crazy part: It will be available starting August 19 of this year (the same day as New Super Mario Bros. 2 for the 3DS hits stores)! That's less than two months away. Talk about keeping info close to the vest (or, since this is Nintendo, should I say, "close to the overalls?"). It'll set you back 199.99 plus tax, but many retailers are already announcing "trade in your 3DS for a discount on a 3DS XL" deals. I just might take one of them up on that. (Liz is ok with it, since had a 3DS XL existed back in December that's what she would've gotten me.)

Major gaming and/or tech sites like IGN, GoNintendo, Nintendolife, Engadget, Gameinformer, etc. have all the details. So I'll just leave you with this comparison picture:




Now we're playing with power. (Bad, I know. But game systems don't have quotes.)

 - Nic


END OF LINE

Thursday, June 21, 2012

My Videogame Life Pt. 2

-The 32/64 and 128 Bit Era-

By the time the PlayStation was released in North America,the SNES was still going strong. Really,I (and nobody else,for that matter) had absolutely no interest in the thing until around 1996 when it was announced that the newest Final Fantasy title would be released exclusively for the console.

Monday, June 18, 2012

My Videogame Life Pt. 1

-The 8 And 16-Bit Era-

From as far back as I can remember there was always a videogame console of some sort in our house. My dad,unlike most people his age,kept up with the times when it came to technology. Whether it was the latest computer tech,or more recently,technological advances in the realm of E-Cigs (Electronic Cigarettes),my dad was always at the forefront. And it was all because of me.

Thursday, June 7, 2012

Resident Nintendo Fanboy Checking In

The short, short version: I want to purchase a Wii U on launch day (midnight that morning).

The short version: Before E3 I'd already decided I want to purchase a Wii U on launch day. Nintendo's press conference and other E3 goings didn't create that want in me, but they didn't lessen it either.

The normal length version (it's actually quite long):

It was Tuesday. Liz, Nigel and I had already eaten the traditional day-of-Nintendo's-E3-press-conference breakfast of muffins and milk (a tradition started last year, though last year Nigel didn't partake). It was almost 11 am CDT. Liz and Nigel were about to leave for the afternoon (him to be babysat, Liz to work), and I was about to be blown away by Nintendo's press conference. Or, so I'd hoped.

Don't get me wrong, and don't believe the anti-Nintendo hyperbole out there. The presser was not a smouldering epic pile of fail with a helping of weaksauce on the side. But it wasn't spectacular either. Having contemplated the reasons why for a day or so, here's my conclusion: What was missing was something new but also familiar enough to understand without yet playing. But I'll get to that in a more opinion-oriented piece later. But for now, a rundown of the event with my commentary.

The show began by highlighting Pikmin 3, an action-strategy-management title originally for Wii but not clearly coming out for the Wii U. I say "clearly" on purpose. The HD resolution of the Wii U was immediately noticeable. Gone were the jaggies of the past. This was crisp, clear, smooth, and well lit (i.e., some nice shader work going on). Now I've never played a Pikmin game in my life, so the reveal of #3 didn't blow me away. What it did do, however, is make me want to play it (and the previous two games in the series). I'd say that's pretty good for the first shot out the box with a game that seems spiritually connected with Lemmings (Let's Go!!). Also of note, the primary control scheme for Pikmin 3 doesn't use the Gamepad (that's what they're calling the new tablet controller). Instead, it's the good old Wiimote/nunchuck combo. As a guy who was initially skeptical of the Wiimote, then upon seeing it in action with the nunchuck was academically excited about it but bummed because he didn't think he'd be able to use it, and then upon getting a Wii (on launch night, with Zelda) found out that for him it might be the best control scheme ever, finding this out was good news.

Next up was a confirmation that the Wii U will have Netflix, HULU Plus, YouTube, and other media content that will apparently blow our minds. But this presser was all about the games, so that would have to wait for a later day. (Oh, you can use the Gamepad as a TV remote. I think that's cool.)

Then came a discussion of Miiverse. This is Nintendo's on-line social component to Wii U. With it you'll be able to see what games are popular amongst everyone who has an account on that particular machine (did you catch that? "Account"), as well as on-line friends, and everyone in your region. But it's more than that. You'll also be able to read comments left by these people regarding the games. They might be praising it, or perhaps asking for advice on how to clear a level or beat an enemy, or perhaps giving advice on how to do said things. It looks pretty interesting, and Nintendo says there's more to it than what they've revealed. So we'll have to wait and see.

Then the reveal of New Super Mario Bros. U. Like the other NSMB games, this is a 2D sidescrolling Mario game, but done with 3D graphics. And it looks great. Again, the HD visuals stand out immediately, as does the complexity of the backgrounds (there appears in some places to be 8-10 parallax scrolling layers). Gameplay-wise, it's a new 2D Mario game. Running, jumping, and stomping are the name of the game. Four-player simultaneous multiplayer returns (which is big fun, folks). And new powerups are definitely in store (one of them, which  gives Mario a flying squirrel suit, has already been revealed). Gamepad innovation comes in the form of "Boost Mode," which has the player with the Gamepad placing blocks on the main screen in an attempt to help (or hinder if you're evil) the other players. On the whole it looks very good, though like sports games and FPS sequels, one could complain it's simply more of the same.

Next up some folks from Warner Bros. Games joined Reggie on-stage. (Third-party developers on-stage at a Nintendo presser...this is progress from years ago). They showed two games.

The first was Batman: Arkham City Armored Edition, an enhanced port of the very popular 3rd person action game on the PS3 and XBox360. And here I must pause and point something out. Here's a "core" game, one with a dark asthetic at that, showing up on a Nintendo console and not being of lesser quality than the other versions in anyway (graphics, audio, gameplay). This is new. This hasn't happened in many years. How long will it continue? Who knows. But for now, Nintendo has a console that is not doomed to get the short end of the stick because of hardware. Ok, back to the game itself. It looks good, with some nice use of the Gamepad (inventory selection, batarang steering, etc.), and some new gameplay ideas. But, as I said, it's a port of a game that's already out. Time will tell if folks who already have it will be inclined to purchase a Wii U and an enhanced version of a game they already have. I think Nintendo is hoping that there will be enough compelling games and experiences for Wii U that these folks will want to get a Wii U anyway, and once they have the system maybe they'll not mind plopping down some money for the Batman in armor. As for me, a guy who doesn't already have the game, I'll be contemplating a purchase when the time comes.

The second was Scribblenauts Unlimited. If you know anything about the Scribblenauts franchise, you know it ain't Batman. These are not 'core' games, but rather puzzle games. But, having played two others in the series I can attest, they are good. The whole idea since the first one on the DS is that you can summon any real world non-copyrighted object in order to help your character (Maxwell) solve the puzzles he faces. With Unlimited, one (maybe both) of those limits has been curtailed. This is due to the addition of an object editor that allows you to mix and match elements of pre-programmed items to make your own, which you can the share over the internet. So if you want to make a ride-able toaster with skulls for wheels that shoots trout, you can do that. This is one I'm definitely excited about. Oh, and this might make Todd happy, Unlimited has a story. In a first for the series, Unlimited explores Maxwell's history, why he solves these puzzles, and how he got his item conjuring notebook.

Next up was a 'sizzle reel' of upcoming games. Each game only got up to 15 seconds or so worth of screen time. This is unfortunate because some of the games in this montage, like Tekken (with super mushrooms from the Mario games?!?) and Mass Effect 3, could have generated more excitement among certain demographics had they been highlighted more. But, they will have to wait for another time.

Then Wii Fit U was announced. This is an extension of the two previous games. There are new activities, Gamepad usage (both for some of the activities, and as a replacement for the TV in others), and a pedometer, but so far it looks to be more Wii Fit. That isn't a bad thing at all. Wii Fit is a fun way to be more aware of one's own health and work to improve it. But 1) being more of an enjoyable utility than a game in the classic sense the excitement it can generate is at best different from that generated by traditional games, 2) it's a sequel to an enjoyable utility as opposed to a story or mascot driven traditional game.

Another 'expanded audience' game was shown, this time a music game called SiNG (working title). It's, as the name suggests, a singing game, but one that seems to emphasize multiplayer. Lyrics are displayed on the Gamepad (so everyone doesn't have to stare at the TV but can look at each other), some sections ask that everyone sing together, and the game encourages those not currently singing to dance along. Looks like fun, and hopefully it will sell well. But again, not the sort of thing that's going to pump people up at a press event.

Then the 3DS got a few minutes of love. The next day Nintendo did an hour presser just on the 3DS (which in my opinion was a bit less awkward than the Wii U one was at times), and I'm planning on writing about that later. So, moving on...

Next up was a game I'd been interested in since I heard about it last year at E3. It's one of those games that seems to blend genres and styles. Imagine Grand Theft Auto. Gritty, violent, full of prostitutes and gang bangers. Now image LEGO. Shiny colorful plastic bricks and minifigures, creative play, innocent fun. Now put them together. That's what Travelers Tales is doing with LEGO City Undercover. I'm not kidding, it's LEGO GTA. A large open world (LEGO City), mission-based and open gameplay, vehicles of all types. The only difference is, you play as a straight up good guy (a cop, Chase McCain) as opposed to a gangster. I'm definitely looking forward to this one. Oh, and at the end of the trailer something intriguing happens. Chase finds a pile of bouncing green LEGO bricks (which in the world of LEGO games means they can be assembled). As he puts them together it becomes apparent he's building a green warp pipe. Upon completion he hops on top of it, and is sucked in, accompanied by the authentic Mario warp pipe sound. Hmm....two non-Nintendo developed games with Mario elements in the trailer....

Then folks from Ubisoft come up on stage, like their WB counterparts earlier, to show off two games.

First up was Just Dance 4. You know where this is going. Dance games can be a lot of fun. The Just Dance series is well respected. And this one includes a mode where a player with the Gamepad can arbitrarily choose what dance moves the other players must perform. But...it's a dance game. It sounds good from a business standpoint, and a one day when I play that it'll probably be fun standpoint, but it doesn't generate that certain type of excitement.

The second game is called ZombiU, and it looks like the one to watch. Exclusive to Wii U (at least initially) ZombiU is, as the name suggests, a first-person survival horror game featuring zombies. Been there done that, it might be said. But it has some surprises. First is the whole concept of the game. You don't play as just one character. You start off the game like normal. You fight off zombies, collect items to help you in your quest, and perhaps even level-up your character. But the first time said character gets bit, that's it for him/her. The character becomes a zombie from there on out, and the player switches to playing as a new character. Your first task? Find the zombie you were just playing as, kill it, and get your stuff back (he/she was the one who had it, afterall). This continues presumably until you beat the game. I for one think this is a neat idea. Yes it limits character-driven storytelling a little, but makes up for it in the atmosphere it creates. The second area of surprises comes from the use of the Gamepad. It is used as a map, a scanner, a way to interact with certain objects in the game, an inventory, and so on. And about that inventory. Unlike some games, the action doesn't pause when going to the inventory screen. This means in tense situations you'll be looking down at the Gamepad (as though shuffling through your backpack), but also glancing up at the TV to make sure zombies aren't about to eat your brains (and they might be, I mean, they are coming to get you Barbra). I've read some reports from the show floor saying ZombiU is the sleeper game people should be looking forward to. Now, all of this info wasn't revealed in the press conference, and the zombification easter-egg using the Gamepad's forward facing camera they were demoing on stage glitched up. So even here the conference felt mixed to some people.

All totaled Ubisoft has 8 games coming out for Wii U during the launch window, varying from 'expanded audience' games like Just Dance and Rabbids Land, to classic platforming with Rayman Legends, to core offerings like ZombiU and Assassin's Creed 3 (which was not highlighted on stage but is playable on the show floor, and is confirmed to be in no way a watered down port of the PS360 versions; it's the same game made by the same team, with a few Wii U-specific enhancements thrown in).

I just read that although not mentioned among the 8, Ghost Recon Online is still coming to Wii U. And that confirms what I've been suspecting. Nintendo isn't giving everything away just yet. They've done this in the past, staggering the outflow of information to continue to build momentum. So, as Anakin said, "I know there are things about the Wii U that they're not telling me."

Ok, so, so far so good, right? Yes, there was some expanded audience stuff that people aren't going to go nuts over. But there was also some stuff of a more 'core' persuasion. Indeed, there was something for everyone. Well, at this point there's maybe 10 minutes left in the conference. I, and others also, were thinking how is Nintendo going to end this? What are they going to do to blow us away? Well, what they came up with is, in my opinion, a big reason why folks are so down on Nintendo's presser (even though many of them later have said the game in question is quite a bit of fun). What they came up with was...

Nintendoland.

Ok, so Reggie says the name, and asks what would happen if the game worlds of Nintendo's franchises collided, and I'm starting to get excited. Some sort of huge crossover game (a la the rumored Star Fox / Metroid crossover that people were talking about a few days ago)! But no, this is instead more of a minigame compilation. The eponymous Nintendoland is a virtual theme park, with 12 minigame attractions from different Nintendo franchises. Ok, I'm not a minigame complilation hater, so I keep listening with an open mind. One of Nintendo's game designers (who worked on titles like A Link to the Past) comes up on stage to explain a game based on Luigi's Mansion. It's a pac-man style chase game where four players are mii's with flashlights trying to find another player who's a ghost. The ghost-player has the Gamepad, the other players have Wiimotes. The four players can't see the ghost on the TV, but the ghost player can see everyone on the Gamepad. There's some strategy involved that I won't go into now. But he did, and that's the problem. This individual, speaking in Japanese and having someone translate for him, stood on stage with the game paused for about 4 minutes explaining how the game would work. Four minutes of explanation. Oy, this killed momentum. As I said, folks at the show report the game is actually a lot of fun, but the way it was presented obscured that.

Now I think on some level some folks at Nintendo knew that would happen. Reggie said a few times that with Wii U, you have to play to understand. (He said this is how it was with Wii. And while I kind of agree with him, WiiSports Tennis didn't need a big explanation. You saw someone playing it, and you got it.) This does seem to be Nintendo's PR puzzle. It's similar to the one they had with the 3DS (explaining glasses-free stereoscopic 3D doesn't really get across what it's like), but perhaps even more pronounced. However, Nintendo handled that just fine. The 3DS has actually sold more units than the DS had at this point in its lifespan. So I'm fairly confident Nintendo can find a way here as well.

For me the big question is 3rd parties. Nintendo can't reach sales dominance without the Wii U being perceived as the place to get the best of both Nintendo and non-Nintendo titles. For that perception to be out there, it needs to be true that the Wii U is the place for quality 3rd party games. Thus, 3rd parties need to support it seriously. I'd say there's already some big time support here, no doubt. But right now it remains to be seen whether it is enough to get jaded cooler-than-thou gamers who think PS360 is all that's needed and Nintendo is totally only for kids man (you know, the kind who spend a decent amount of money on their gaming hobby) to give the Wii U a try (since, it seems to me anyway, they're not likely to do so just based on the possibilities of a new control scheme). And if they don't give the Wii U a try in sufficient numbers, 3rd parties won't be inclined to continue to make their big games for Wii U (especially when the new PS and XBox systems come out, and porting a game to the Wii U will mean downgrading the graphics at least). And then you'll have a snowball effect / self-fulfilling prophecy. But more on that later.

Anyway, that was it. They ended the show with footage from the common hub area of Nintendoland, which virtual fireworks (in HD, granted) going off over the little Mii's heads. Not a great ending.

So that's it. Some very good stuff, but surprisingly little that wasn't already known about in some way. And no big Nintendo franchise revelations. (I saw some comments by folks super upset at Nintendo that a new Zelda wasn't announced. This is, pardon me, a bit silly, given that Skyward Sword just came out not even a year ago.) This, I think, is what made people feel like the presentation was lacking, and why some have taken that feeling and run to extremes with it, gloom-and-doom predicting the downfall of Nintendo as they always do.

But as I said, I still want to purchase a Wii U on launch. What say you?

Oh, and check out IGN, GoNintendo, NintendoLife, and GameTrailers if you want more info.

Pray for a true peace in space!

 - Nic


END OF LINE

Tuesday, June 5, 2012

I, Sad

So I had a 3 page article written about what I hoped to see at E3... so far I haven't seen any of it. Absolutely none. This E3 has been crap, in my opinion. Maybe I'll post the article at some point. More later.

!?! E=E3 Squared Times Pi, Plus The Square Root Of Metroid... Ah, Forget It!?!

Has anyone ever heard of E3?? What a great idea. Why have they not done this before??

Ok, I was being sarcastic there. Most of you, if you have been paying attention of course, know that E3 is the "Electronic Entertainment Expo (or E3 for short)". It is held currently at the Los Angeles Convention Center in California and it is the place to go if you want to find out what the next cool thing is in the video game world. You have all the heavy hitters in the video game community including the Big Three (Nintendo, Sony, and the all powerful Microsoft). If you didn't know, now, you know (and knowing is half the battle).

Anywho, I am not the video game guy. No sir, I am not. Don't get me wrong, I love video games. I just no longer have time to devote to endless hours of sitting on a couch, drinking Mtn. Dew, and screaming at the top of my lungs at an inanimate piece of hardware. Games, that are rated mature, and small children do not go well together. So, my playing of video games has dwindled to very little. If you want the real scoop on the state of video games, you would be better served by talking to Josh (All things Microsoft and Playstation) and Nic (all things Nintendo). But, like any self respecting Internet commentator, I still have an opinion on the trends in the industry (I like da way dat Plummer steps on them there tortoises, Uh-Huh). So I will attempt to put my cent and a half (I'm a little short on cash) into the pot and see if I can provide my prospective on the video game landscape and give you a little news along the way.

First up is a topic that is near and dear to me personally. Video Games that have a storyline. I could care less if I get to play with some loud mouthed stranger (under the age of 15) on some online server somewhere. I got very little use for online death match play. Playing with people I know is great and I If I had my way we would all be in the same room when that happens. That is probably not realistic, but I like to know and see the people I kill with my BFG. So, from my perspective, I am more interested in the experience and story than I am multiplayer. I have always thought that one day video games could become something akin to an interactive movie experience. They could immerse you fully into the fantasy of the silver screen and add a whole new dimension to our entertainment business (no matter what Roger Ebert says, hack). So it is with no small amount of interest that I saw two video game debut Footage at E3 that blew me away.

The first comes from the studio that gave us the Resistance and Uncharted franchises, Naughty Dog. Their new property called "The Last of Us" may bring an entirely new aspect to the gaming landscape. Naughty Dog has always valued story above all else and they look to be pushing the envelope to it's limit. This report at IGN contains the first gameplay footage that we have seen from the title. To say I'm floored, is an understatement. This looks like a movie and the fight/shoot out moment is jaw dropping in not only its brutality but also it's execution. The ability to be this fluid in a video game is amazing. Yes, you could just run and gun your way through, but it appears that would be an unwise decision. From what I gathered from the footage is that you have a limited amount of supplies, including weapons and ammunition to use. This makes finding different ways to dispatch your enemies that much more important (plus it looks really cool when you see it on screen). This is pushing the visual and narrative boundaries to the breaking point. This thing looks great and I can't wait to play it (really late at night when my children are in bed).

Second, is a new title from the makers of Heavy Rain, a story based game from the studio Quantic Dream. They call it "Beyond - Two Souls". Not only do you have a very cinematic looking game, it also stars a film actress (the very cute, Ellen Paige) as the title's main character. Again, my words fall short of the actual viewing of the trailer so head over here and check it out for yourself. Computer graphics are never going to completely replace human actors, but this makes a case for the continued use of them as a storytelling medium. Neither one of these games are new innovations, we have already seen this type of game before in titles such as Alan Wake, Heavy Rain, the Shenmue series, and Resident Evil, but they are a giant step forward in the way games tell stories.

While your at it check out the new trailer for Halo 4. It looks like the quality of the game has not tanked since Bungie handed over the series to Microsoft and 343 Industries. I am happily optimistic that we will have another great game on our hands.

Well, thats what I got for now. I'll try to be back with more updates from E3 and beyond as the need arises. If you want to check out all the E3 news and videos, head over to IGN at the link below (shameless plug for a great site) and then come back here for more of our meaningless ramblings (come on, you know you love us). Stay Frosty or Toasty for you Mortal Kombat freaks.

Todd "all your base are belong to us" B.

[IGN.com]

Tuesday, May 29, 2012

Nintendo and The Internets: The Story So Far (in a nutshell)

With E3 2012 beginning in less than a week, anticipation is building regarding The Video Game Big Three (Nintendo, Sony, and Microsoft) and their respective presentations. The video game industry is a little like college football, in that momentum is a big part of the game (and that mascots are important). And E3 gives the companies a chance to gain, or lose, that momentum. A great showing can generate hype and excitement. A poor showing can generate apathy and internet 'memes.'

Nintendo has a lot riding on this year's show. With the Wii U scheduled to launch sometime before Christmas, and the 3DS doing well but, as with any platform, in need of quality software just on the horizon, it's important that they 'bring the momentum.' One area where they are, perhaps surprisingly, poised to do just that is with on-line features.

I say "surprisingly" because for some time Nintendo has been known as the slow adopter when it comes to on-line. The reputation has some legitimacy, but in my experience is usually way overblown. It's true, when Microsoft gave the world XBox Live on the original XBox, Nintendo's on-line offering on the Gamecube was.....nothing. But, the PS2 had no on-line system either (though a few games had limited on-line features). When Sony got into the game on the PS3 with PSN (and Microsoft continued giving the world XBox Live on the XBox 360), Nintendo did as well with the Virtual Console and WiiWare services (united in the Wii Shop Channel) on the Wii. On the handheld side, the original DS had no unified on-line service (though some games had on-line functionality). Two years later the PSP got the PSN. Two years after that Nintendo released the DSi, which boasted, among other things, a downloadable service known as DSiWare. And most recently, Nintendo released the 3DS in March of 2011with it's downloadable service, the Nintendo eShop, rolling out three months later.

Of course, timing isn't everything. There's also the issue of quality. And it's here that the criticisms of Nintendo have a bit more teeth, as they say.

On the Wii, the story is mixed.

The Virtual Console service launched almost simultaneously with the system, offering software emulated (hence, "virtual") titles from consoles of the past (hence, "console"). The original selection was small, but grew over time. Perhaps one of the most mind blowing aspects of the service, especially for children of the 80's and 90's such as myself, was that the consoles of the past weren't limited to Nintendo consoles. Games from systems such as the Turbografx 16 (gasp) and SEGA Genesis (super gasp) would also be available. Oh to be able to travel back in time and tell the pre-teen version of myself that in the future I'd be able to, on a single Nintendo console, play Mario games, Bonk games, and Sonic games. Mind. Blown. As of this writing the Virtual Console service offers games from ten seperate systems (including arcade games), with new titles still being added. On the whole, aside from those disappointed that the selection isn't larger, the VC on the Wii has done well.

Then there's WiiWare. Announced June 2007, WiiWare was designed to fill a gap left by the VC. The Virtual Console was, as the name clearly indicated, a service exclusively for playing old games. WiiWare, on the other hand, would offer new downloadable titles in a wide range of genres from a wide range of developers. Excitement was in the air, and eleven months later the service launched. Now, don't let people mislead you through hyperbole. WiiWare has not been anywhere close to a disaster. Many quality titles have been released through it, and many gaming companies have made money off it. But two major problems prevented the service from reaching it's potential: 1) a 40mb file-size limitation (imposed presumably because of the Wii's small amount of internal storage, and download time concerns), and 2) a lack of promotion (this includes not only advertising, but promotion and ease of use within the WiiShop Channel itself).

A word should also be said about the lack of a unified on-line system outside of the various channels. Unlike XBox Live, on-line components of games are essentially self-contained within the games themselves. Each game had its own friending system and friends list (both using the much loved "friend codes"), as well as "who's on-line" monitoring system. So if I'm on my Wii playing Mario Kart, and Josh is on his playing Call of Duty, there's no way for me to know (aside from calling him up and saying, "Hey man, what are you doing?").

DSiWare is perhaps Nintendo's most disappointing chapter in the world of on-line. The idea was solid: inexpensive downloadable titles for a handheld. The problem has been in the execution, particularly with promotion/distribution. Much like WiiWare, the games themselves haven't been an issue. There are some lower quality titles, sure (as with any platform). But there are also some outstanding high-quality enjoyable ones also. The trick is learning about them, and then finding them in the DSi Shop. The limited memory of the DSi means the Shop Channel is a no-frills hurry-up-and-wait-for-the-next-screen-to-load affair. A splash page with icons for a few games is about all you get in terms of promoting titles. Nintendo has a website that tries to make up for this. And while the site is very useful, some DSi owner just won't be dedicated enough to find and use it.

But times they are a changin'. Enter the 3DS and its eShop channel. Launched three months after the 3DS itself, the eShop is, by most people's reckoning, a huge step in the right direction. No severe file size limitations like WiiWare, a mix of virtual console titles (from handheld consoles, of course) and new original games and applications, the availability of all DSiWare titles, and an excellent virtual store front. Titles are grouped together into different categories (games with Mario, applications, new releases, top sellers, etc.). After clicking on a title one can read more information about it, see what other players have rated the game, and in most cases see screenshots and videos. Purchasing titles is quick and painless, and the actual downloading can happen immediately or later when the system is in stand-by mode.

The 3DS also has a more robust on-line system. Friend codes still exist, but they are tied to the system itself now and not individual games. There's also the ability to see which friends are on-line and what they are playing.

But this is only the beginning. Recently Nintendo has announced that the majority of upcoming 3DS and Wii U retail games (as opposed to 'downloadable games') will be available both as physical cards/discs and downloads. The consumer will be able to choose the distribution method he/she prefers. Also of note, even the download option will be available at retail stores (like Wal-Mart, Target, etc.).

Word on the street is that the on-line aspect of the Wii U will be Nintendo's best (this word provided by people like EA CEO John Riccitello). Details aren't available yet, of course. So who knows what all this entails.

And that brings us to now, less than a week before Nintendo's E3 presentation. The Wii U has much to prove. Recapturing the 'core' after apparently losing it in the days of the N64 (it seems to me it was really the Gamecube era that saw this happen). Showing the new tablet controller isn't just a gimmick (I'm already convinced it isn't). Appeasing (or not) the folks who are anxious to see a Nintendo system with cutting edge graphics again. And generally, demonstrating that the Wii U is a system worth shelling out money for. On-line will be a part of that. And I'm very curious as to how that will play out.

 - Nic

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