Wednesday, May 30, 2012

!!! Updated With Major Spoilers !!! I Would Like Some Mandarin With My Side Of Iron Man 3!!!

Ben Kingsley is the Mandarin after all!!

Oh and by the way, this contains mild Spoilers for both the Iron Man films and the Iron Man comic. So heads up to all of you who might want to quit reading now if you want to remain innocent as a little bitty baby.



Still there? Good, let's continue. When Iron Man 3 was announced by Marvel as being the next movie to follow The Avengers in the Marvel movieverse, it was assumed that Jon Favreau would continue to tell his story of Tony Stark's journey and finally pay off all the not so subtle hints he dropped in the first two films about the powers behind the scenes that were out to get Iron Man. Then Marvel dropped the bomb, no Farveau for Iron Man 3, at least as director (he will reprise his role as Happy Hogan, Tony Stark's bodyguard and driver). Then Shane Black was brought in to add his unique vision to the story (I.E. he was good friends with Downey Jr. having worked on Kiss, Kiss, Bang, Bang together). The question still remained would the Mandarin show up in Iron Man 3 or any future Marvel movies for that matter?

The consensus then, from all sources close to the production, was that the film would revolve heavily around the ideas found in the Extermis storyline by Warren Ellis (Tony Stark and nanotechnology with the suit becoming an extension of his body). So where did that leave the Mandarin? Seemingly out in the cold if Shane Black and the powers at Marvel Studios are to be believed. The denials of that character's inclusion in the latest installment came fast and furious (no relation to that movie franchise) from all parties involved. Then came the casting of Sir Ben Kingsley as an unnamed villan and the joint production with China and the casting of Chinese actors for supporting roles and the rumors began again that the Mandarin would be in the movie.

While there is no official word from Marvel, Latino Review is reporting today that word from the currently filming set is that Mr. Kingsley is indeed playing the Mandarin, albeit in a more shadowy role, while Guy Pearce (who is confirmed to be portraying Aldritch Killian, the main baddy in the Extremis comic) will be the focus of the Douchebaggery against Downey Jr.'s Tony Stark.

Once again we see the lengths to which a studio will go to keep the secrets of an upcoming movie umm... secret. "Let's just out and out lie to the audience and when they see it on screen it will be a suprise." Yeah, that's a great idea Hollywood, because I am going to take your word on everything even when you prove yourself wrong by, oh I don't know, "releasing the film in theaters so everyone can see the lie on a big gigantic screen". I'm just saying. You can read more at the links below. Enjoy.

Todd (I'm really the Mandarin) B.

[Comingsoon.net via Latino Review]



!!! SPOILER UPDATE !!!



SuperHeroHype has a report (with pictures) from the North Carolina set of Iron Man 3 that appears to show the Iron Patriot suit in front of the cameras. Iron Patriot is the Iron Man suit worn by Norman Osbourn in the comic series Dark Avengers and has a color scheme based of both the American Flag and Captain America's outfit. Since Norman Osbourn is included in the deal Sony signed with Marvel to produce Spider-man movies it will not be that character piloting this machine. It appears from the pictures that James Badge Dale, who plays Eric Savin in the film, will be in the suit. In the comic, Savin becomes the cyborg Coldblood. It is not yet known if Dale will wear multiple suits in the films or if the film makers have decided to make two characters into one. If you want to stay in the land of the unspoiled, do not click the links in this post. Otherwise go crazy and click away. Stay Tuned.

[Comingsoon.net]

Tuesday, May 29, 2012

No Khannnnnnnnn, For You!

No Khan in Star Trek 2!!!

Word came today that the chief engineer, Scotty himself, has shot down rumors that Khan will appear in the new Star Trek movie by J.J. Abrams. Simon Pegg (Scotty) has confirmed in an interview with The Telegraph that Khan will not be the villain in the upcoming film.

“It’s not Khan,” said the actor. “That’s a myth. Everyone’s saying it is, but it’s not.”

Benedict Cumberbatch, who plays Sherlock Holmes in the BBC series "Sherlock", is said to be playing the role of an adversary to Kirk and the crew of the Enterprise. It was rumored last month that his character would be that of Khan Noonien Singh, previously portrayed by Ricardo Montalban in the television series and the movie "Star Trek: Wrath of Khan".

So the Star Trek community can breath a collective sigh of relief and thank the ghost of Gene Roddenberry that Simon Pegg has a big mouth.

This is Todd
Boldly Going!!

[Comingsoon.net via The Telegraph]

Nintendo and The Internets: The Story So Far (in a nutshell)

With E3 2012 beginning in less than a week, anticipation is building regarding The Video Game Big Three (Nintendo, Sony, and Microsoft) and their respective presentations. The video game industry is a little like college football, in that momentum is a big part of the game (and that mascots are important). And E3 gives the companies a chance to gain, or lose, that momentum. A great showing can generate hype and excitement. A poor showing can generate apathy and internet 'memes.'

Nintendo has a lot riding on this year's show. With the Wii U scheduled to launch sometime before Christmas, and the 3DS doing well but, as with any platform, in need of quality software just on the horizon, it's important that they 'bring the momentum.' One area where they are, perhaps surprisingly, poised to do just that is with on-line features.

I say "surprisingly" because for some time Nintendo has been known as the slow adopter when it comes to on-line. The reputation has some legitimacy, but in my experience is usually way overblown. It's true, when Microsoft gave the world XBox Live on the original XBox, Nintendo's on-line offering on the Gamecube was.....nothing. But, the PS2 had no on-line system either (though a few games had limited on-line features). When Sony got into the game on the PS3 with PSN (and Microsoft continued giving the world XBox Live on the XBox 360), Nintendo did as well with the Virtual Console and WiiWare services (united in the Wii Shop Channel) on the Wii. On the handheld side, the original DS had no unified on-line service (though some games had on-line functionality). Two years later the PSP got the PSN. Two years after that Nintendo released the DSi, which boasted, among other things, a downloadable service known as DSiWare. And most recently, Nintendo released the 3DS in March of 2011with it's downloadable service, the Nintendo eShop, rolling out three months later.

Of course, timing isn't everything. There's also the issue of quality. And it's here that the criticisms of Nintendo have a bit more teeth, as they say.

On the Wii, the story is mixed.

The Virtual Console service launched almost simultaneously with the system, offering software emulated (hence, "virtual") titles from consoles of the past (hence, "console"). The original selection was small, but grew over time. Perhaps one of the most mind blowing aspects of the service, especially for children of the 80's and 90's such as myself, was that the consoles of the past weren't limited to Nintendo consoles. Games from systems such as the Turbografx 16 (gasp) and SEGA Genesis (super gasp) would also be available. Oh to be able to travel back in time and tell the pre-teen version of myself that in the future I'd be able to, on a single Nintendo console, play Mario games, Bonk games, and Sonic games. Mind. Blown. As of this writing the Virtual Console service offers games from ten seperate systems (including arcade games), with new titles still being added. On the whole, aside from those disappointed that the selection isn't larger, the VC on the Wii has done well.

Then there's WiiWare. Announced June 2007, WiiWare was designed to fill a gap left by the VC. The Virtual Console was, as the name clearly indicated, a service exclusively for playing old games. WiiWare, on the other hand, would offer new downloadable titles in a wide range of genres from a wide range of developers. Excitement was in the air, and eleven months later the service launched. Now, don't let people mislead you through hyperbole. WiiWare has not been anywhere close to a disaster. Many quality titles have been released through it, and many gaming companies have made money off it. But two major problems prevented the service from reaching it's potential: 1) a 40mb file-size limitation (imposed presumably because of the Wii's small amount of internal storage, and download time concerns), and 2) a lack of promotion (this includes not only advertising, but promotion and ease of use within the WiiShop Channel itself).

A word should also be said about the lack of a unified on-line system outside of the various channels. Unlike XBox Live, on-line components of games are essentially self-contained within the games themselves. Each game had its own friending system and friends list (both using the much loved "friend codes"), as well as "who's on-line" monitoring system. So if I'm on my Wii playing Mario Kart, and Josh is on his playing Call of Duty, there's no way for me to know (aside from calling him up and saying, "Hey man, what are you doing?").

DSiWare is perhaps Nintendo's most disappointing chapter in the world of on-line. The idea was solid: inexpensive downloadable titles for a handheld. The problem has been in the execution, particularly with promotion/distribution. Much like WiiWare, the games themselves haven't been an issue. There are some lower quality titles, sure (as with any platform). But there are also some outstanding high-quality enjoyable ones also. The trick is learning about them, and then finding them in the DSi Shop. The limited memory of the DSi means the Shop Channel is a no-frills hurry-up-and-wait-for-the-next-screen-to-load affair. A splash page with icons for a few games is about all you get in terms of promoting titles. Nintendo has a website that tries to make up for this. And while the site is very useful, some DSi owner just won't be dedicated enough to find and use it.

But times they are a changin'. Enter the 3DS and its eShop channel. Launched three months after the 3DS itself, the eShop is, by most people's reckoning, a huge step in the right direction. No severe file size limitations like WiiWare, a mix of virtual console titles (from handheld consoles, of course) and new original games and applications, the availability of all DSiWare titles, and an excellent virtual store front. Titles are grouped together into different categories (games with Mario, applications, new releases, top sellers, etc.). After clicking on a title one can read more information about it, see what other players have rated the game, and in most cases see screenshots and videos. Purchasing titles is quick and painless, and the actual downloading can happen immediately or later when the system is in stand-by mode.

The 3DS also has a more robust on-line system. Friend codes still exist, but they are tied to the system itself now and not individual games. There's also the ability to see which friends are on-line and what they are playing.

But this is only the beginning. Recently Nintendo has announced that the majority of upcoming 3DS and Wii U retail games (as opposed to 'downloadable games') will be available both as physical cards/discs and downloads. The consumer will be able to choose the distribution method he/she prefers. Also of note, even the download option will be available at retail stores (like Wal-Mart, Target, etc.).

Word on the street is that the on-line aspect of the Wii U will be Nintendo's best (this word provided by people like EA CEO John Riccitello). Details aren't available yet, of course. So who knows what all this entails.

And that brings us to now, less than a week before Nintendo's E3 presentation. The Wii U has much to prove. Recapturing the 'core' after apparently losing it in the days of the N64 (it seems to me it was really the Gamecube era that saw this happen). Showing the new tablet controller isn't just a gimmick (I'm already convinced it isn't). Appeasing (or not) the folks who are anxious to see a Nintendo system with cutting edge graphics again. And generally, demonstrating that the Wii U is a system worth shelling out money for. On-line will be a part of that. And I'm very curious as to how that will play out.

 - Nic

END OF LINE

Dr. Comiclove Or How I Stopped Worrying And Enjoyed My Comics

I Love Comics (and a little about The Avengers)

I’m a visual person. I love movies because they are visual. I love TV because it is visual. And most importantly I love comics because they are visual. I have been a fan of comics since I first picked up Marvel’s G.I. Joe #1. With that one issue I was hooked. There was no going back. From that point on my collection could only get bigger with each new issue I bought and each new character I was introduced to. For the record, I have no preference as to which comic company that I pledge my loyalty to. I love DC Comics just as much as I love Marvel, Image, or any independent publisher (and we can debate the value of each until Barry Allen comes home, Oh wait… he is back, oh well). As long as the stories and art are good I will read them. Do I have my favorite characters, writers, and artists? Sure I do, but that doesn’t mean that I can’t enjoy something new and exciting. In a sense, in the comic book world, you can call me Switzerland.

I use to be very much a single issue to single issue person. When a new comic hit the stands I was there, in the comic shop every week, to pick it up. As you can imagine this can get very expensive. Between the regular ongoing series, the mini-series, the variant and incentive covers, and the spin-offs you could tally up a mound of debt just to fuel your habit. This lead me to back off the single issue train. I began to get the trade paperbacks and then I moved to the hard cover collections. It certainly reduces the cost associated with comic collection and it also alleviates any space concerns one might have. Am I saying that you shouldn’t support your local comic shop? Absolutely not!!! Comic shops are some of the best and most reliable places to buy any form of comics, hard covers, single issues, or trade paperbacks alike. They also provide fandom with a community in which people can talk about all things comic related or just find others who share the same tastes as you do. We all should support our local comic shops as much as possible.

For me the single issue collecting had to end. I had other obligations that took precedence over having every issue and cover of a particular series. Hard covers were the next best thing and could become collectible in their own right. I am also a fan of the oversized collection. To have the artwork in my favorite comics that much more visible and bold was a revelation to my eyes. I never new that comics could look this good. It was like going from VHS tapes to Blu-Ray. It made that big of a difference to me. I could see my favorite artists like never before and wanted as much as I could find. DC and Marvel were more than happy to provide the content (for a fee of course). While DC does a good job with their current output and high profile legacy work, some of the smaller stuff gets the shaft sometimes. Unfortunately, DC once again falls behind Marvel, as they have in the movie department, when it comes to collecting their comics in book form. Marvel’s omnibus editions are the top of the heap in terms of quality and quanity.

Recently I was able to get a few of these omnibuses (or omnibi) and I have been enjoying page after page of these massive editions that Marvel has the good graces to place in my hands. I am seeing comics that I read when they first saw print in an entirely new light. While not all of the art holds up with the improved quality of the paper, Marvel has gone above and beyond to make these editions not only represent the original content but also enhance the reading experience. Marvel doesn’t recolor the actual comics in the collection they just make sure that the art matches the higher quality of the materials used (Note: there is art in the collections that has been recolored but it is used as bonus material only). I could not be happier with these purchases and would highly recommend them to anyone who is a fan of Marvel and their comics. Live, Eat, Purchase, it’s the American way.

Moving on, I was able to catch The Avengers a second time. This is one heck of a movie and it keeps getting better each and every time I see it. The small details that you pick up here and there are astounding and make it that much more enjoyable with repeat viewings. As a professed geek, I am extremely happy that the world finally knows the value of the Marvel characters and these stories without the need to make huge changes to their original intent. Sometimes the first decisions by the creators are truly the best decisions. If you haven’t seen it yet, do yourself a favor and go now! If you have seen it GO AGAIN! We owe it to the world to knock Titanic out of its position on the box office charts. I think that we are going to do an entire podcast on The Avengers alone so I won/t spoil anything here. So certainly stay tuned

Same Thor time, Same Thor channel.

Todd
Supreme Comic Geek (official designation)

Sunday, May 27, 2012

Mortal Kombat (2010) - Review (Xbox 360, PS3, PS Vita)

In April of 2011, Netherealm Studios released a remake/reboot of the immensely popular fighting game, Mortal Kombat for the Xbox 360 and Playstation 3. The game was fairly well received by fans and critics alike and sold approximately 2 million copies in its first month of release. For this reviewer, Mortal Kombat, or MK9 as most people refer to it, the game would become a constant in his Xbox 360, Playstation 3, and now Playstation Vita’s disc drive/card slot.

Saturday, May 26, 2012

Diablo III Review


Diablo III

Platform: PC

Retail Price: $60

Release Date: 5/15/2012



Having one of the longest development cycles in gaming history, Blizzard’s third entry in the Diablo franchise was released nearly twelve years after Diablo II. This was due to everything from scraping the entire game at one point, to a ridiculous amount of fine-tuning. This overly long development period was something that has kept fans of the franchise eagerly awaiting its return. It could be said that Diablo III might be the most anticipated videogame of all time.

Honestly, for me, I didn’t really care about the franchise until about two years ago when I was introduced to Torchlight (created by the original guys that did the first 2 Diablo games) on XBLA. Turns out, these, “loot games,” are actually some of the most addictive games I’ve ever played. Playing Torchlight for just a couple of hours was all it took to understand why people were clamoring for Diablo III, and that it had a lot to live up to.

So here’s what you need to know about loot games in order to enjoy them.

1.      Kill monsters.

2.      Monsters explode like a piƱata and yield gold, armor, weapons and accessories.

3.      Check the stats of your items and determine whether or not the items are better than what you currently own.

4.      Equip your shiny new gear.

5.      Repeat steps 1-4. Over and over and over again.

While this may not seem enjoyable at all (and it really doesn’t on paper), I can assure you that it absolutely is. The player will find him or herself playing for hours on end to get that awesome rare or legendary helmet that has stats which absolutely trump those of the item currently equipped. The fun can also be shared with up to four friends due to the game’s extraordinary multiplayer functionality.

Now that we have a basic breakdown of what kind of game Diablo III is, here are the specifics:

Graphics – 9/10
Is Diablo a graphically intensive game? Not so much. That’s not to say that it isn’t a pretty game, but it’s not on the same level as a game such as The Witcher 2’s graphics on the highest settings possible. But the thing is, it’s not intended to be. Diablo’s main focus is having tons of enemies on screen at a time, thus sacrificing quality for quantity. This approach also allows nearly anyone with a modern PC to play the game at max settings, something which is a credit to Blizzard as it allows more people to play and enjoy their game without fear of being unable to meet the system requirements.

Sound and music – 7/10
Diablo incorporates full voice acting for all characters including your own. The voice acting is pretty well-done and helps move the limited story along. The music, while good, could perhaps be a bit more epic since the player is, after all, fighting the fictionalized legions of Hell – something that one would think should lend itself to more intense music.

Story – 8/10
To be perfectly honest, not many people are going to play Diablo III for its story. To sum it up: The player is championed with taking out the Devil and his minions. That’s about the gist of it. Not too complicated, not terribly done, but ultimately not the focus of the game. The story only serves as a set up for the environment in which the player lives and breathes.

Playability – 10/10
The game, like most PC games, uses a combination of the mouse and keyboard hotkeys. The depth of the game’s system is not overly complicated and should be pretty simple for new players to pick up immediately.
Overall – 9/10
Was Diablo III worth the twelve year wait? Since this reviewer only waited two, yes it was. The game will go as deep as the player takes it. It can be simplistic, it can be complicated, but it’s ultimately the player’s call. But how can one go wrong with hacking and slashing through huge dungeons with friends while collecting awesome gear? One can’t. Plain and simple. For now, Diablo, as a franchise, reigns supreme as the king of loot games… That is until Torchlight II comes out. But that’s a later review for a later time.

Episode 6 - ReLaunch

The new site is here, and a new Inner Dorkdom podcast is up! Join the proprieters of this little corner of the Internet (Todd, Josh, and Nic) as they discuss why they started The Inner Dorkdom and what they want it to be. Thanks for listening.

DOWNLOAD

Thursday, May 17, 2012

A second test

Getting closer.