All three next-gen consoles are now on the market. The Wii
U, Playstation 4 and Xbox One are all set to have another near-decade of life
in the gaming world, but which one should you own? Is there one console that is
the definitive gaming machine? Do they all suck eggs? Make the jump and find
out!
The console wars and videogame company competition have both been around since the option of home gaming was available back in the 70s. While I wasn’t around back then (80s kid, here), I do remember seeing commercial after commercial and print ad after print ad detailing jabs from Sega at Nintendo. However, I don’t remember Nintendo ever firing any shots back… but there was a reason for that: Nintendo’s products spoke for themselves. From 1985 to around 1996, Nintendo ruled the world and Sega desperately wanted a piece of the pie, trying to convince people that their inferior console was the way to go.
See what I did there? Even I referred to Sega’s products as inferior. Does that make me a
Nintendo fanboy?
The simple fact is, I’ve always been able to set fandom
aside in favor of a realistic outlook. At the time, Nintendo’s products WERE superior to
Sega’s. A simple Google search of the Super NES and Sega Genesis’ technical
specs will tell you that. But it hasn’t always been about tech, has it?
Sometimes it is, sometimes it isn’t.
In the 32 and 64-bit era of gaming, Nintendo was dethroned
by Sony and their PlayStation console (Sega was no longer a threat due to the
Saturn’s lack of popularity and the downfall of the Dreamcast would mark their
last adventure in the console market). Which one was technically superior? The
Nintendo 64. Which had more games, more companies developing for it, and
ultimately sold more hardware and software? The PlayStation. Did this have
anything to do with those commercials of Crash Bandicoot trashing Nintendo? I
highly doubt it. Let’s just say that Sony owes Squaresoft (now SquareEnix) and
Final Fantasy VII a humongous favor.
During the 128-bit era, Microsoft entered the fray with the
original Xbox. Technically, it was on par with Nintendo’s Gamecube, both of
which were more powerful than Sony’s Playstation 2. Which was the more
successful console? The Playstation 2. Again, developers had chosen Sony in
favor of everything else. I think that here, it had more to do with Sony being
the first out of the gate and having a significant head start on their
competition.
A similar situation could be seen with the previous
generation’s console market. The Xbox 360 was the first console released this
time around; therefore most developers went with the “new” tech, just as they
had with the Playstation 2. Nintendo’s Wii was, indeed, the highest selling
console, but the company chose to market the system as something the whole
family could enjoy, rather than something strictly for gamers. This led to a
good number of people buying the system so that they could play Wii Sports
Bowling, not really caring whether they played the newest The Legend of Zelda
or Super Mario title. As a result, software sales suffered and Microsoft continued
to rake in the money off of the Xbox 360 software and its $80 million consoles
sold.
Sony also saw an initial decline in sales due to trying to
push their Blu-Ray format through their Playstation 3 and overcharging for the console.
Over time (and a few price drops), however, the PS3 began to reach neck and
neck with the Xbox 360.
So here we are in the present. Three new consoles from
Nintendo, Sony and Microsoft are on store shelves once again. Fanboys the world
over will lock in heated battles filled with hyperbole and idiocy as they try
to determine which plastic box is “better.” It remains to be seen how this
“console war” will turn out, but I thought it would make for an interesting
article to compare the three and see how they measure up with one another by
using categories common to all three systems.
Just to let you know, I’m writing this for gamers who only care to own one system per console generation as they try to judge which one they might consider picking up. As I stated with my console reviews, these are MY OPINIONS. I’m not trying to take sides here; I’m just trying to offer an objective viewpoint from the way I personally see things in the console world/videogame industry. Remember, I HAVE NO FAVORITES! I own all three. They didn’t get sent to me for free by Nintendo, Sony, or Microsoft for review purposes. I bought them with my own money; therefore it would be foolish to say I spent money on something I knew I was going to hate.
(And yes, I saw the video of that kid who bought a PS4 on launch day just to smash it on the sidewalk, so I know stupid people like that exist. What an idiot. Trust me; I’m not like that guy. I value my dollars.)
Just to let you know, I’m writing this for gamers who only care to own one system per console generation as they try to judge which one they might consider picking up. As I stated with my console reviews, these are MY OPINIONS. I’m not trying to take sides here; I’m just trying to offer an objective viewpoint from the way I personally see things in the console world/videogame industry. Remember, I HAVE NO FAVORITES! I own all three. They didn’t get sent to me for free by Nintendo, Sony, or Microsoft for review purposes. I bought them with my own money; therefore it would be foolish to say I spent money on something I knew I was going to hate.
(And yes, I saw the video of that kid who bought a PS4 on launch day just to smash it on the sidewalk, so I know stupid people like that exist. What an idiot. Trust me; I’m not like that guy. I value my dollars.)
1. Power/Graphics
Wii U –
Unfortunately, Nintendo, with its last two consoles, has been one generation behind. The Wii wasn’t up to technical snuff with the Xbox 360 or PS3, and instead was more on par with the company’s previous console, the Gamecube. The Wii U, while more powerful than the original Wii, is on par with the Xbox 360 and PS3, only ever so slightly more powerful. While games look a ton better than they did on the Wii, the Wii U still uses what is now considered “outdated” tech from around 2006/2007-ish.
PS4 –
More powerful than the PS3, the PS4 is the first console that I know of which outputs natively at 1080p (I had thought this about the Wii U at one point, but found out otherwise). As I’ve mentioned before in other articles and reviews, resolution may not be that important to some people, but resolution is also kind of like one of those hidden picture puzzles – once you see it, you can’t “unsee” it. The PS4 also offers graphical capabilities more comparable to visuals which can be found in newer PC hardware. Still not quite on that level, it’s a pretty large step up from the 2006 technology which the PS3 used for 6 years.
Unfortunately, Nintendo, with its last two consoles, has been one generation behind. The Wii wasn’t up to technical snuff with the Xbox 360 or PS3, and instead was more on par with the company’s previous console, the Gamecube. The Wii U, while more powerful than the original Wii, is on par with the Xbox 360 and PS3, only ever so slightly more powerful. While games look a ton better than they did on the Wii, the Wii U still uses what is now considered “outdated” tech from around 2006/2007-ish.
PS4 –
More powerful than the PS3, the PS4 is the first console that I know of which outputs natively at 1080p (I had thought this about the Wii U at one point, but found out otherwise). As I’ve mentioned before in other articles and reviews, resolution may not be that important to some people, but resolution is also kind of like one of those hidden picture puzzles – once you see it, you can’t “unsee” it. The PS4 also offers graphical capabilities more comparable to visuals which can be found in newer PC hardware. Still not quite on that level, it’s a pretty large step up from the 2006 technology which the PS3 used for 6 years.
Xbox One –
If it wasn’t for the fact that the Xbox One doesn’t output natively at 1080p, there probably wouldn’t be a discernible difference between it and the PS4, since what’s under the two systems’ hoods are nearly identical. Though, I have to wonder: Is it that the Xbox One CAN’T run 1080p properly on certain games, or is it that no games support it right now? If no games support it, I have to ask, “why not?” This is something that really doesn’t make that much sense to me.
If it wasn’t for the fact that the Xbox One doesn’t output natively at 1080p, there probably wouldn’t be a discernible difference between it and the PS4, since what’s under the two systems’ hoods are nearly identical. Though, I have to wonder: Is it that the Xbox One CAN’T run 1080p properly on certain games, or is it that no games support it right now? If no games support it, I have to ask, “why not?” This is something that really doesn’t make that much sense to me.
The Winner: PS4
Graphics aren’t everything - that’s a given. My favorite consoles of all time have been the Super NES, Gameboy Advance, and the DS/3DS, all three of which weren’t/aren’t capable of the stunning visuals seen on next-gen consoles. But in order to keep with the theme of looking at the console wars realistically, I believe that graphics ARE important nowadays to the success of a console. Games should always be fun; you’ll get no argument from me there, but games that look as good as they play can be a turning point for a lot of people. That being said, at these early stages of these new consoles’ lives, the PS4 seems to have the upper hand in the graphics department.
Graphics aren’t everything - that’s a given. My favorite consoles of all time have been the Super NES, Gameboy Advance, and the DS/3DS, all three of which weren’t/aren’t capable of the stunning visuals seen on next-gen consoles. But in order to keep with the theme of looking at the console wars realistically, I believe that graphics ARE important nowadays to the success of a console. Games should always be fun; you’ll get no argument from me there, but games that look as good as they play can be a turning point for a lot of people. That being said, at these early stages of these new consoles’ lives, the PS4 seems to have the upper hand in the graphics department.
2. The Controller/How You Play
Wii U –
Rather than focus on graphics aspects and capabilities, Nintendo has chosen to put their efforts into the way we play games. When reading that sentence, you might think, “Well that’s good, right?”
I’m down for experimentation when it comes to game consoles, but Nintendo, in my opinion, hasn’t quite gotten it right yet. The motion controls of the Wii were neat, but that’s all they were – neat. It won over a casual fan-base, but the Wii-mote’s design was a little too off putting for some gamers, myself included.
The Wii U introduces yet another controller design, this time with more traditional features integrated into a tablet. I’m not a huge fan of the tablet for games. Instead, I use my touchscreen Wii U gamepad to navigate menus and my Netflix queue. Having a second screen for something like the DS or 3DS, a handheld system where you only have to shift your eyes to see the second screen is great, but having two visuals going on in my hands AND a television can be quite a bit distracting. I will say, however, that the ability to play some games on just the gamepad is a neat feature, though it neither makes nor breaks the controller or system design.
One problem that I believe Nintendo experiences with these radically different controllers is that developers feel like they need to add controller functionality to their games in order to support it. Apparently, this is why the Tomb Raider reboot never showed up on the console. Rather than develop something with an easily mapped control scheme across all platforms, developers know that they need to do something which will, at least in some way, show off the features of the gamepad. It’s my opinion that developers would rather take the easy route and not develop for the Wii U. Is this the best decision? Probably not, but at the same time, it’s kind of understandable. Why make a port of a game with features that just seem tacked on?
Rather than focus on graphics aspects and capabilities, Nintendo has chosen to put their efforts into the way we play games. When reading that sentence, you might think, “Well that’s good, right?”
I’m down for experimentation when it comes to game consoles, but Nintendo, in my opinion, hasn’t quite gotten it right yet. The motion controls of the Wii were neat, but that’s all they were – neat. It won over a casual fan-base, but the Wii-mote’s design was a little too off putting for some gamers, myself included.
The Wii U introduces yet another controller design, this time with more traditional features integrated into a tablet. I’m not a huge fan of the tablet for games. Instead, I use my touchscreen Wii U gamepad to navigate menus and my Netflix queue. Having a second screen for something like the DS or 3DS, a handheld system where you only have to shift your eyes to see the second screen is great, but having two visuals going on in my hands AND a television can be quite a bit distracting. I will say, however, that the ability to play some games on just the gamepad is a neat feature, though it neither makes nor breaks the controller or system design.
One problem that I believe Nintendo experiences with these radically different controllers is that developers feel like they need to add controller functionality to their games in order to support it. Apparently, this is why the Tomb Raider reboot never showed up on the console. Rather than develop something with an easily mapped control scheme across all platforms, developers know that they need to do something which will, at least in some way, show off the features of the gamepad. It’s my opinion that developers would rather take the easy route and not develop for the Wii U. Is this the best decision? Probably not, but at the same time, it’s kind of understandable. Why make a port of a game with features that just seem tacked on?
PS4 –
This is the first major redesign of the Playstation controller since the Dual Analog version on the original PS1. Built with comfort in mind, Sony also added a touchpad in the center for menu navigation with the possibility of game integration.
While I’ve never been the biggest fan of the controller’s analog stick placement, I admire Sony for keeping a familiar approach each time it releases a new controller. It’s not the most innovative way to go about things, but it’s also not too much too soon. The Playstation controller has slightly evolved with each new iteration, getting us used to new things rather than putting it all out there at once.
This is the first major redesign of the Playstation controller since the Dual Analog version on the original PS1. Built with comfort in mind, Sony also added a touchpad in the center for menu navigation with the possibility of game integration.
While I’ve never been the biggest fan of the controller’s analog stick placement, I admire Sony for keeping a familiar approach each time it releases a new controller. It’s not the most innovative way to go about things, but it’s also not too much too soon. The Playstation controller has slightly evolved with each new iteration, getting us used to new things rather than putting it all out there at once.
Xbox One –
Microsoft also took a familiar approach this time around, with some improvements made on the Xbox 360 controller. I still think they could have done a better job with things like the d-pad, but features like the rumble triggers are a neat addition. There’s not really that much to praise or curse about this controller.
Microsoft also took a familiar approach this time around, with some improvements made on the Xbox 360 controller. I still think they could have done a better job with things like the d-pad, but features like the rumble triggers are a neat addition. There’s not really that much to praise or curse about this controller.
The Winner: PS4 & Xbox One
How we play our games is, indeed, important. I think Sony and Microsoft get this one simply because they’ve given us something which we’re familiar with.
In the grand scheme of things, the Wii U gamepad is really not that far behind in this category. It does have the ability to play some games without the need of a television, and its button layout is more along the lines of what we think of now as a traditional console controller. I just really don’t see the touchscreen thing ever really taking off when it comes to consoles and it can, at times, become a hindrance in both the gamers who play and the developers who make games for the system.
How we play our games is, indeed, important. I think Sony and Microsoft get this one simply because they’ve given us something which we’re familiar with.
In the grand scheme of things, the Wii U gamepad is really not that far behind in this category. It does have the ability to play some games without the need of a television, and its button layout is more along the lines of what we think of now as a traditional console controller. I just really don’t see the touchscreen thing ever really taking off when it comes to consoles and it can, at times, become a hindrance in both the gamers who play and the developers who make games for the system.
3. User Interface and Features
Wii U, PS4, Xbox One –
Honestly, I think all three consoles are struggling a bit in this category, the PS4 less so than the Xbox One and Wii U, but not by much at all.
I think that the Xbox 360 had the best UI on a console to date. It was simple to use, I didn’t have any problems finding anything, and could basically pick it up straight out of the box and know where everything was located. When the Wii U came along, I was hoping that Nintendo had taken a page out of Microsoft’s book and created an interface which would at least make getting to your friends and engaging in multiplayer easier. In a way, they made it easier to get to your friends list (doing away with the horrid “friend codes” system), but everything now basically uses an app.
Want to look at your friends list? Open the app. Want to check your messages? Open the app. Then wait entirely too long for it to load. True enough, the time spent waiting for the app to load is only a matter of seconds, but this is, in my opinion, a step backwards from the instantaneous and effortlessness social features of the Xbox 360.
However, Microsoft isn’t innocent in this situation either. The Xbox One now has the same sort of setup, requiring you to open an app for almost everything you do. So does the PS4, only I noticed that it isn’t quite as bad on Sony’s system. It’s still not great, and doesn’t put it enough ahead of the competition to amount to anything, but it’s true nonetheless.
Some of the other features of the PS4 and Xbox One include internet streaming directly from a console to either TwitchTV or Ustream, cable box integration on the X1 and Game DVR (also on X1). These are all neat features, but I’m a gamer. I like to play games. These are all things that I personally have little to no interest in. Game DVR is pretty cool, but I could live without it. Streaming might be neat, but if I wanted to stream, a capture card is relatively inexpensive nowadays.
Honestly, I think all three consoles are struggling a bit in this category, the PS4 less so than the Xbox One and Wii U, but not by much at all.
I think that the Xbox 360 had the best UI on a console to date. It was simple to use, I didn’t have any problems finding anything, and could basically pick it up straight out of the box and know where everything was located. When the Wii U came along, I was hoping that Nintendo had taken a page out of Microsoft’s book and created an interface which would at least make getting to your friends and engaging in multiplayer easier. In a way, they made it easier to get to your friends list (doing away with the horrid “friend codes” system), but everything now basically uses an app.
Want to look at your friends list? Open the app. Want to check your messages? Open the app. Then wait entirely too long for it to load. True enough, the time spent waiting for the app to load is only a matter of seconds, but this is, in my opinion, a step backwards from the instantaneous and effortlessness social features of the Xbox 360.
However, Microsoft isn’t innocent in this situation either. The Xbox One now has the same sort of setup, requiring you to open an app for almost everything you do. So does the PS4, only I noticed that it isn’t quite as bad on Sony’s system. It’s still not great, and doesn’t put it enough ahead of the competition to amount to anything, but it’s true nonetheless.
Some of the other features of the PS4 and Xbox One include internet streaming directly from a console to either TwitchTV or Ustream, cable box integration on the X1 and Game DVR (also on X1). These are all neat features, but I’m a gamer. I like to play games. These are all things that I personally have little to no interest in. Game DVR is pretty cool, but I could live without it. Streaming might be neat, but if I wanted to stream, a capture card is relatively inexpensive nowadays.
The Winner: Wii U & PS4
This one is tough to award a winner since all three have problems, but I have to give it to the Wii U and PS4. For some reason, the Xbox One’s interface just seems too cluttered. The entire thing being designed to function predominantly with Kinect is also a negative. It takes longer than what should be needed to figure out where everything is and how everything works, while the Wii U and PS4’s UIs are pretty straightforward, though still not exactly easy to navigate.
This one is tough to award a winner since all three have problems, but I have to give it to the Wii U and PS4. For some reason, the Xbox One’s interface just seems too cluttered. The entire thing being designed to function predominantly with Kinect is also a negative. It takes longer than what should be needed to figure out where everything is and how everything works, while the Wii U and PS4’s UIs are pretty straightforward, though still not exactly easy to navigate.
4. Games
Wii U –
It’s been no secret that the Wii U has been struggling over the past year in terms of games. I don’t believe that has anything to do with their quality or lack thereof, but instead the problem lies in Nintendo not releasing games from their big franchises on a regular basis. At this point, with a dip in exclusive 3rd party support, Nintendo is having to rely on 1st party titles in order to stay afloat – titles that they haven’t released. Don’t get me wrong, there are some interesting games in the pipeline, but by this point, a year after the console’s release, we should have seen some by now. Especially franchises like Zelda, Metroid, or Starfox. So far, we’ve only seen one game that I would consider a “triple-A” exclusive: Super Mario 3D World. All the really interesting games have been coming out on the 3DS. The new Legend of Zelda title being the most recent. And honestly, there’s really no reason that couldn’t have been successful on the Wii U.
Rest assured, there are a lot of people out there who love Nintendo franchises, myself included. The Wii U is the only place you’re going to get them. The question is, “when will Nintendo release them?”
It’s been no secret that the Wii U has been struggling over the past year in terms of games. I don’t believe that has anything to do with their quality or lack thereof, but instead the problem lies in Nintendo not releasing games from their big franchises on a regular basis. At this point, with a dip in exclusive 3rd party support, Nintendo is having to rely on 1st party titles in order to stay afloat – titles that they haven’t released. Don’t get me wrong, there are some interesting games in the pipeline, but by this point, a year after the console’s release, we should have seen some by now. Especially franchises like Zelda, Metroid, or Starfox. So far, we’ve only seen one game that I would consider a “triple-A” exclusive: Super Mario 3D World. All the really interesting games have been coming out on the 3DS. The new Legend of Zelda title being the most recent. And honestly, there’s really no reason that couldn’t have been successful on the Wii U.
Rest assured, there are a lot of people out there who love Nintendo franchises, myself included. The Wii U is the only place you’re going to get them. The question is, “when will Nintendo release them?”
PS4 –
I’ve already talked about what I thought of the launch lineup, so there’s no need to get into that. The only thing we can really do here is speculate on the future. Will there be new games from Naughty Dog on par with The Last of Us? A new Uncharted game has been announced, so I’m sure we’ll see new IPs. What about Quantic Dream? Probably.
I could go on and on about what games are probably coming out for the PS4.
I’ve already talked about what I thought of the launch lineup, so there’s no need to get into that. The only thing we can really do here is speculate on the future. Will there be new games from Naughty Dog on par with The Last of Us? A new Uncharted game has been announced, so I’m sure we’ll see new IPs. What about Quantic Dream? Probably.
I could go on and on about what games are probably coming out for the PS4.
Xbox One –
Microsoft could probably call their console “The Halo Gear Box” and it would be a more fitting title. The Halo and Gears of War franchises are pretty much what the system is known for. There’s no question that these two series will end up on Xbox One at some point. Other than sporadic exclusives, I really don’t see the Xbox One’s game library being any different than the PS4’s. One only needs to look at the PS3 and Xbox 360 for reference.
Microsoft could probably call their console “The Halo Gear Box” and it would be a more fitting title. The Halo and Gears of War franchises are pretty much what the system is known for. There’s no question that these two series will end up on Xbox One at some point. Other than sporadic exclusives, I really don’t see the Xbox One’s game library being any different than the PS4’s. One only needs to look at the PS3 and Xbox 360 for reference.
Winner: PS4 & Xbox One
When it comes to games, you won’t be able to go wrong with these two consoles. It all really boils down to (between those two) if you want your games to look slightly prettier or not.
Nintendo has gotten the reputation of being a “kiddy,” or “family friendly” company, which is probably true. Or at least, it’s more family oriented than the other two big names. This isn’t necessarily a bad thing, but it kind of limits Nintendo in terms of diversity. The Xbox One and PS4 (and by relation, the PS3 & 360) will have a selection of all types of games from adults to younger children, whereas the Wii U’s games are usually centered around “all ages” with a focus on younger kids. The games that will be available for Wii U will be predominantly Nintendo franchises and have a more (for lack of a better term) “child-like” quality about them. There’s nothing wrong with that, but again, I can see where it’s kind of limiting to some degree.
When it comes to games, you won’t be able to go wrong with these two consoles. It all really boils down to (between those two) if you want your games to look slightly prettier or not.
Nintendo has gotten the reputation of being a “kiddy,” or “family friendly” company, which is probably true. Or at least, it’s more family oriented than the other two big names. This isn’t necessarily a bad thing, but it kind of limits Nintendo in terms of diversity. The Xbox One and PS4 (and by relation, the PS3 & 360) will have a selection of all types of games from adults to younger children, whereas the Wii U’s games are usually centered around “all ages” with a focus on younger kids. The games that will be available for Wii U will be predominantly Nintendo franchises and have a more (for lack of a better term) “child-like” quality about them. There’s nothing wrong with that, but again, I can see where it’s kind of limiting to some degree.
Overview & Final Thoughts –
The only real way to run the gamut on gaming is to own all three consoles (and a PC, to a certain extent), but I understand that’s not always feasible. So after all is said and done, which console should you buy as you move forward into the future of gaming?
(Here’s the part where everyone who was expecting me to award an overall winner groans and gets extremely disappointed.)
I can’t answer that.
Just like this article and the opinions expressed in it, what you choose to play and the types of games you enjoy are for YOU to decide. All I can say is this: If I were going to have just one console of these 3, I would probably go with the PS4, with the Wii U at a close second. The PS4 performs just fine for me and the Wii U is the only place I’ll be able to play the Nintendo franchises I enjoy.
If you like diversity, the PS4 is probably for you.
If you want a console that is built to showcase new titles in classic Nintendo franchises with a more family friendly emphasis, go with the Wii U.
If you enjoy the competitive multiplayer scene and really like shooters, you’ll probably feel right at home on the Xbox One.
The only real way to run the gamut on gaming is to own all three consoles (and a PC, to a certain extent), but I understand that’s not always feasible. So after all is said and done, which console should you buy as you move forward into the future of gaming?
(Here’s the part where everyone who was expecting me to award an overall winner groans and gets extremely disappointed.)
I can’t answer that.
Just like this article and the opinions expressed in it, what you choose to play and the types of games you enjoy are for YOU to decide. All I can say is this: If I were going to have just one console of these 3, I would probably go with the PS4, with the Wii U at a close second. The PS4 performs just fine for me and the Wii U is the only place I’ll be able to play the Nintendo franchises I enjoy.
If you like diversity, the PS4 is probably for you.
If you want a console that is built to showcase new titles in classic Nintendo franchises with a more family friendly emphasis, go with the Wii U.
If you enjoy the competitive multiplayer scene and really like shooters, you’ll probably feel right at home on the Xbox One.
Personally, I enjoy all these types of games. So in all
honesty, one is really no better than the other when you get right down to it.
Games are games, fun is fun, and what we enjoy is what we enjoy. All three
systems offer a varying degree of fun, each catering to a certain style. While
that may impede or help a console manufacturer’s product sales, it shouldn’t
have any bearing whatsoever on the fun that these consoles can bring you.
-Josh
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