Saturday, September 28, 2013

Final Fantasy XIV: A Realm Reborn - Review (PC, PS3)


I’m not that crazy about MMORPGs. It’s not the genre itself, but the fact that you have to pay money to play them. True enough, every game costs money to play (aside from things like Rock, Paper, Scissors and playing Tic-Tac-Toe in the dirt with a rock), but MMORPGs usually charge a monthly fee in addition to the money you initially spend to take the game from the store or download it. Companies that charge players to play their games are basically doing so to run an ever developing game, one which will require server maintenance and constant patching. So in other words, it makes sense for companies to charge for playing something like an online RPG.

This would be all well and good if you were going to be playing the game… well… forever, but if you’re like me, you can’t stick to just one game for that long. I find it hard to justify paying a subscription fee for a game that I’m not going to be playing as heavily a month or two down the road. Thank goodness for the ability to cancel subscriptions, right? (More on that in a bit.)

The first MMORPG that I ever played was Final Fantasy XI. When the game was first released, I had no intention of buying it. The fact that a main, numbered series title in the Final Fantasy franchise was online-only and required a subscription fee just turned me off completely. Then, one day while hanging out with a friend of mine, that friend of mine had another friend that had the Xbox 360 version of Final Fantasy XI. He told me he’d sell it to me for about $5, so I bought it – if for nothing else but to actually own every main series FF game (as you all know, I’m something of a completist). For about a week, I kept the game on my shelf, debating on whether I should pony up the cash necessary to start playing it.

I decided to take the plunge and tell SquareEnix that I would pay them $12.99 per month to play the game.

Once I got in, I’ve gotta say that the game was pretty well-done. The graphics, art direction, music – all the stuff that you’d expect from an “alright” Final Fantasy title were all there… save for an involving story.

FFXI’s story wasn’t terrible, it just didn’t grip me like previous games had, since it was an actual role-playing game. You didn’t play as a character, you were the character, something that I wasn’t accustomed to as a fan of the series since Final Fantasy IV. Regardless, I found the game to be pretty fun until I hit the point when a party was necessary to progress.

FFXI used a combat system which is probably familiar to most MMORPG players, but was new to me at the time: Class-based. This means that whatever character you decide to play as, you take a certain role in combat. For me, I had chosen a “fighter” character (your typical sword and shield user), so that meant that I was what everybody called “the tank.”

For the longest time, I had no earthly idea what people were talking about, but once I figured out that a tank’s job in combat was to primarily take damage while other people did the damage dealing, I was good to go. The problem was, I didn’t “go” for long. FFXI’s leveling system was extremely slow (therefore, extremely boring) and I just didn’t want to take all that time to get to the experience level that most other FFXI players were at and probably had been for around 2 years at that point.

I canceled my subscription after about 2 months of play.

Since then, I’ve gotten into other MMORPGs that have gone the “free-to-play” (or F2P) route such as Star Trek Online, DC Universe and Dungeons & Dragons Online, and I swore off subscription-based games completely.

That is, until Final Fantasy XIV: A Realm Reborn.

I never bought into the original FFXIV. Along with my swearing off of subscriptions, I had heard that the game was basically crap and that players weren’t happy with the final product, so I pretty much stayed away. But it still killed me that there was another Final Fantasy title that I probably wouldn’t buy.

After a short time, SquareEnix announced that they would be completely updating and overhauling FFXIV.  I didn’t care. I still wasn’t going to buy the game. It wasn’t until a week after the game’s release (and re-getting into FFXII on a PS2 emulator) that I decided to check out the new version. I looked up some videos, and while I can’t say that I was “blown away,” the game actually did look like a lot of fun (and the leveling system was much faster). So just like with FFXI, I took the plunge once again and decided to pay SquareEnix a monthly fee to at least check the game out.

NOW the quasi-review starts!

Story: 6
I’m not going to go into the details of FFXIV’s story, as it’s not the greatest in the world. Basically, a cataclysmic event hits the land of Eorzea, causing things to change throughout the world. This is pretty much SquareEnix using an in-game excuse to change problems that players initially had with the game. It’s pretty clever, but it’s also kind of funny when you read into it. I’m sure that to players who played the original version, it’s even funnier. There are some pretty standard RPG tropes like an evil empire and such, but I think that sometimes the story seems to get in the way of the player just going out and building their character up, as I find even myself skipping through lines of dialogue while trying to get the next quest going. This is something that I never had to do with all the previous FFs.

Visuals: 8
For an online game, FFXIV is pretty to look at. In fact, it’s the best looking one I’ve seen yet. The fact that the game was designed to be played from multiple platforms (PS3 & PC) on the same servers means that some of the graphics have been toned down to accommodate the aging PS3 hardware. That being said, it’s still an online game, so the graphics for FFXIV aren’t going to look as good as XIII or the upcoming XV, anyway. A good deal of graphics processing goes into putting tons of fully animated avatars on the screen at once, thus contributing to the lower quality of the graphics.

Sound: 9
Uematsu is back! A lot of old Final Fantasy musical flourishes are back that have been missing post-XII, so from an auditory standpoint, fans should be rather pleased. At one point, even the battle music from the first FF game makes an appearance! Pretty much all the music and themes you would expect from a Final Fantasy game are all here, which is something I can’t say about FFXIII (which had a good score, regardless) and probably won’t be able to say about XV once it's released.   

My main character, based off the protagonist in a story I'm writing.
Gameplay: 7
FFXIV is your standard MMORPG. You basically run around doing “fetch quests” for NPCs and grind for experience points while moving through the lackluster story. Even the main HUD for FFXIV is nearly identical to other MMORPGs. To some, this may seem as though FFXIV is a retread of something they’ve already played. Indeed, the concepts and design aspects of FFXIV are exactly the same as something like Star Trek Online, as I had absolutely no problems while figuring out the various controls. Honestly though, I don’t know how developers would go about designing MMORPGs any differently at this point; this seems to be the standard simply because it works, though it does add a lot of monotony to the genre as a whole.

One thing that I particularly enjoy is how the game eases you into playing with other people throughout Eorzea. There are training instances (a multiplayer session that occurs when enough people have queued up the event) that show you how the course of battle flows for each player related to your specific job. By this point, I already knew how combat worked in this type of game, but for new players, this can be an absolute blessing. Also, helpful popups appear after every new aspect of the game becomes available, so you won’t be wondering how to use your defense buffs right in the middle of battle or how to craft materia to socket into your armor. You absolutely have to pay attention to these popups to make yourself effective, though. Fortunately, the tutorials given are evenly spaced throughout the game and never really seem to overwhelm the player with too much information too soon.  

So why should you play Final Fantasy XIV: A Realm Reborn if it’s pretty much the same as most MMORPGs you can play for free? Really, it all boils down to personal preference and where you want to spend virtual-time. The fact that I have sold my soul to the devil twice for Final Fantasy is enough to show that I’m a fan of the series, so I personally like playing around in that world. So if you’re a Final Fantasy nut, then this is the online game for you and is worth your hard-earned money every month. If not, and you just like playing a game with your friends and building stronger characters together, then definitely go for one of the free games. There are tons out there that operate exactly like FFXIV and cost absolutely nothing.

Final Score: 7.5 (See, not EVERY game is "super awesome" in the eyes of The Inner Dorkdom!)

-Josh
Logo image taken from Google Images. Screenshot made by me.

1 comment:

  1. Setting up and Fighting

    Talking about actions in the game of FFXIV, it actually gives you the ability for you in setting actions to the number keys. Make sure that you have strategies in mind in setting up the keys. For example, if you are using a Conjurer, you will need to make sure that you have Cure Spell set up just in case things go wrong. If you are using the "meat Shield ", make sure that you cast boosts to be able to raise your defense system. This would depend on the level that your character is in, you will have a certain number of actions that is accessible to you. Whenever your character levels up, try to visit the "Action and Traits" menu just by pressing Home key and equip your characters with new abilities and spells for it to learn.

    Before you set out and attack all the mobs on site, it is very important for you to understand that you do have the ability in winning the encounter. Whenever you have targeted a monster, you will be able to see a colored shield that will appear in the target box next to the mob's name. One general rule is that if you are going to see a yellow or red target sign, this is a sign of you not having any chances of survival against the monster. However, if you see a green or a blue emblem, you may go ahead and fight. These colors do change but will depend on the number of people in your party, rank and level.



    A Realm Reborn

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