Tuesday, December 18, 2012

Josh's Inner Dorkdom Journal - Episode 3 (UPDATES)

Not much to talk about this week. Finally got through finals, so I’m out of school (but not work) for about 4 weeks. Having to deal with that, I haven’t had much time for dorkly-type things.
There is something I would like to address, though:
The War Z.

Saturday, December 8, 2012

Josh's Inner Dorkdom Journal: Episode 2 (The Wii-U)

I know I said I'd probably update this article/journal every Monday, but I'm just too excited about this to wait until then...

Tuesday, December 4, 2012

Josh's Inner Dorkdom Journal: Episode 1

With this article/journal, I’ll be giving my opinions on current things that I’m digging on or excited about, as opposed to doing full-blown reviews (probably save those for later). I don’t know how often this thing will get updated, but I hope that a new episode will be available every Monday. Think of these as sort of “Facebook-style status updates about dorky stuff.”

Tuesday, November 20, 2012

Call of Duty: Black Ops II Multiplayer Review

I can’t help but, for the most part, feel ripped off every time a new Call of Duty title is released. It seems as though, after World at War, the series took a downturn and each title has gotten progressively worse. Is Black Ops II worse than Modern Warfare 3? Honestly, it seems about the same gameplay-wise, but due to some new mechanics, it definitely has the edge over its predecessor.

Perhaps the largest addition to this iteration of COD is the “Pick 10” system. In the past, your load out of weapons and perks consisted of a primary weapon, secondary weapon, grenade, tactical grenade and one each of 3 different perk types. BO2 takes that old system and completely throws it out the window. With the Pick 10 system, you are allotted 10 slots to put whatever you wish into your load out. For example, here’s my main load out that I use:

Primary Weapon: AN-94 Attachments: Target Finder, Fore-Grip, Silencer Perk 1: Blind Eye Perk 2: Cold-blooded Perk 3: Engineer, Dead-silence Wildcards: Perk 3 greed, Primary Gunner

Notice that in my load out I have a total of 10 items. Since I normally don’t use grenades of any type, I sacrificed those to give myself more options on my perks and primary weapon. I also got rid of my secondary weapon to free up one of my 10 slots. This is by far the best equipment system that COD has ever used. It is also the only good thing I can say about the game.

The 4 companies involved in the production of COD (Infinity Ward, Treyarch, Sledge Hammer, Activision) understand marketing and their fanbase extremely well, so they know that whatever they release, people are going to buy it. I’ve fallen victim to this on multiple occasions (MW2-BO2. That’s 4 games). I always hope that the franchise will either return to the glory days of COD4 and W@W or simply improve, but I continuously get burned. Because people keep buying the crap heaps that Activison shovel to them on a yearly basis, they refuse to innovate. Couple that with the fact that the games have been running on the exact same game engine for the past 5 years and you’ve got nothing but pure mediocrity.

These companies seem to have lost sight of what made them great in the first place (kind of like Square-Enix with Final Fantasy). What I’ll do here is show you COD’s lack of progression since COD4 in 2007. Ready? Here we go.

Call of Duty 4: Modern Warfare – Infinity Ward Weapons: Well, duh. All “modern weapons.” M16s and the like. Each load out would consist of a primary and secondary weapon. The primary weapon could be equipped with 1 attachment such as a red-dot sight, or a silencer. Secondary weapons consisted of pistols and rocket launchers. Perks: COD4 was the first game to introduce the perk system. The player used 3 different types of perks that increased his/her abilities in some way. Only one per type could be equipped. Kill Streaks: 3 types. 3 kills=UAV, 5 kills=Airstrike, 7 kills=Helicopter Maps: Various sizes, all fairly balanced. Online play: Extremely good. Sure, there was lag, but it was nothing like what the series would eventually encounter.

Call of Duty: World at War - Treyarch Weapons: Same as COD4, only WWII based. Perks: Same as COD4, but with slightly different names assigned to certain perks. Kill Streaks: 3 Kills=UAV (Recon Plane), 5 Kills=Mortar strike, 7 Kills=Attack Dogs Maps: I may be biased to this game in particular since it’s my favorite, but in my opinion, W@W had the best maps of the entire series. And some of the largest. Having large maps meant that sniping could be somewhat useful. Online play: Extremely good depending on what gametype one played. The Hardcore game modes were the most balanced. Core modes were a bit imbalanced and could be extremely frustrating due to hit detection and lag compensation issues.

Call of Duty: Modern Warfare 2 (Here’s where things start to go south) – Infinity Ward Weapons: Unlike the previous 2 games, MW2 allowed the player to put more than one attachment on their weapon by using a certain perk. Perks: More perks were present this time around. Still used the 3 type system. Kill Streaks: Ugh. MW2 allowed the player to create custom kill streak load outs. Rather than use the simple 3, 5 and 7 method, player would have the option for how many kills they would have to get before earning a kill streak. By using a certain perk, the player could even set it to get his streak reward one kill earlier. MW2 also introduced the care package, a kill streak that when earned would send a box from the sky containing a random streak reward. MW2 was very kill streak heavy and this is what started the imbalance trend. Maps: The maps in MW2 were decent, but when having to deal with CONSTANT kill streaks flying around the map, the level of fun and actual skill involved was significantly decreased. Online play: Due to the above mentioned imbalances, online play was far too hectic and resulted in a lot of frustration for players (myself included) used to the 2 previous games.

Call of Duty: Black Ops - Treyarch Weapons: Same as MW2 Perks: Same as MW2 Kill Streaks: Same as MW2 (noticing a trend here?) Maps: Far too small. Few large maps. Most were medium to small sized. Online play: Same as MW2, but with a little less emphasis on kill streaks.

Call of Duty: Modern Warfare 3 – Infinity Ward/Sledge Hammer Weapons: Same as MW2 and BO. Perks: Same as MW2 and BO. Kill Streaks: Same as MW2 and BO. (Yup. There’s a trend, for sure.) Maps: No large maps. All medium to small. Online play: Same as MW2 and BO. Game, as a whole, seems as though it’s just a map pack for MW2.

Call of Duty: Black Ops II - Treyarch Weapons: New pick 10 system. Great addition. Perks: Mostly new perks. Kill Streaks: Same as MW2, MW3 and BO, only instead of earning streaks by kills, one now earns them from game score. Maps: Same as MW3. Online play: Same as MW2, MW3 and BO on the lag level. The kill streaks are toned down significantly from the last 3 games because of being harder to earn.

What I’m basically trying to get at here, is that Activision basically keeps giving players the same game year after year with small updates. The same can be said for most EA sports games. Is Madden ’11 that much different than Madden ’12? No. There are a few extra modes and options, but the game is basically the same thing people have been playing for years. I’m all for the “if ain’t broke, don’t fix it” mentality, but the additions COD has received over the years have done nothing but make the game increasingly worse. Will COD ever get better? Not, unless the game buying public stops buying the games year after year.

In closing: Is Call of Duty: Black Ops II worth the $65 price tag? Absolutely not. Don’t believe the hype, people. Places like IGN are paid extremely well to review huge selling titles favorably (I believe it got over a 9.0 on there). My advice is to steer clear of this one. Trust me, unless you feel like paying $65 for some new, mediocre, maps and a new equipment system, you’ve already played this game… 3 times before.

Final score: 3/10

-Josh

Wednesday, October 17, 2012

Mario and Link team up....along with Maxwell?

WB Games announced today that the Wii U version of Scribblenauts Unlimited will include playable Scribblenauts versions of Nintendo characters (Mario, Luigi, Princess Peach, Yoshi, Link, Zelda, Epona, and a goron). Scribblenauts Unlimited will be available for Wii U on launch day, November 18.

I'm a big fan of Scribblenauts, and the Mario and Zelda franchises. So this excites me.

It's funny, Gamestop's Facebook page had a tease about it beginning Monday. Their banner had an image of Maxwell (main character of Scribblenauts) flanked by two bulbous shadowy areas. The text asked "Who's playing with Maxwell?" Folks in the internet had figured out who the shadows were within a matter of hours. And I for on am glad they were right.

 Without a magic notepad, I remain,

 - Nic


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Wii U Launch Thoughts

Given that the Wii U launch is just a hair over a month away, I figure it's past time that I, the resident Nintendo fanboy, weigh in on the September Wii U press conference and all the information that was revealed (and what information wasn't revealed). We're planning on doing a podcast about the Wii U launch in the coming weeks, so think of this as just a discussion of the major points.

Friday, October 5, 2012

If It's Not One Thing...

Sorry for not delivering on the content so far. I really hate this, as I was serious the other day about getting serious about posting content.

But my family and I have been moving for the past few days. Between the run up to the move, the move itself, the aftermath, and other things happening, I've had very little time.

And then there's this: So we have DishNetwork. We love DishNetwork. They have great channel packages, great quality HD, and an excellent DVR.  They also have this service called "Dish Mover" for when you move and want to keep using Dish (hence, the appropriate named service). It's quite convenient.

Monday was the offical move day, and thus the day of the Dish Move. The technician came, installed the actual dish in the new place (not an easy feat, given the foliage in the area), and hooked it up to our reciever, with the aforementioned DVR, which was filled to the brim (if harddrives have such things) with copious amounts of programming, including new episodes of the shows I'm going to review--episodes I had not yet watched (that's important to the story). The tech said that sent we'd now be picking up signal from different satellites than we had been, the occasional "complete signal loss" messages we were seeing were normal, and would end by the next day. You probably know where this is going. They didn't end. Rather, they stayed pretty steady. New episodes of shows were recorded throughout the week, although often they were so glitched up as to be unwatcheable (and creepy). So today I called them up, and let them know about the situation. They offered to send out a tech this afternoon. I took them up on that. And long story short, he determined that the reason for our low signal was that our almost-six-year-old reciever was malfunctioning and needed to be replaced. My first thought was, "And there goes our DVR recordings."

Indeed, they're gone. They're all gone, folks. Clone Wars. Voltron Force. Teenage Mutant Ninja Turtles. Thundercats. Castle. NinjaGo. The Looney Tunes Show. The Big Bang Theory. NASA Channel stuff. And a bunch of other shows/movies y'all either don't care about or would mock me for having.

So, I'm going to try this again, begining with episodes airing tomorrow. Hopefully our shiny new Dish reciever will cooperate.

Now recieving programming from satellites at orbital locations 110 W, 119 W, and 129 W, I am still...

 - Nic


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