
In my opinion, Quantic Dream really hit it out of the park
with Heavy Rain. It was a game that either punished or rewarded you for the
decisions you made, just like so many great point-&-click adventure games
before it. The thing is, though, Heavy Rain wasn’t really a game, it was an
interactive movie. That isn’t said with any disrespect to Quantic Dream, it’s
just the honest truth. Heavy Rain was focused more on its story and character development
than actual gameplay, relying on phenomenal acting and writing to move the game
along. Their latest effort, Beyond: Two Souls, does these same things, only on
a much more epic scale.